파일:Two-Slit Diffraction.png
testwiki
둘러보기로 이동
검색으로 이동
미리 보기 크기: 750 × 600 픽셀 다른 해상도: 300 × 240 픽셀 | 600 × 480 픽셀 | 960 × 768 픽셀 | 1,280 × 1,024 픽셀
원본 파일 (1,280 × 1,024 픽셀, 파일 크기: 291 KB, MIME 종류: image/png)
이 파일은 위키미디어 공용에 있으며, 다른 프로젝트에서 사용하고 있을 가능성이 있습니다. 해당 파일에 대한 설명이 아래에 나와 있습니다.
파일 설명
| 설명Two-Slit Diffraction.png |
English: This is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength λ (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it, at a distance d from each other. On the right-hand side of the barrier, the circular wavefronts that "leak" through the slits interfere with one another. This causes the light to scatter so that in certain directions, called orders (gray arrows labeled m0, m1, and m2), the light "concentrates" in beams while little or no light is emitted in the directions in between these orders.
This image was rendered using the Persistence Of Vision Raytracer (POV-Ray for short) and the image description below. Note that to render this image, your POV-Ray installation needs to have access to the TrueType™ fonts timesbi.ttf (Times New Roman, bold & italic), timesbd.ttf (Times New Roman, bold), and symbols.ttf (various symbols, including greek letters), in order to render the white letters and numbers shown in the image. |
| 날짜 | |
| 출처 | 자작 |
| 저자 | Peo~commonswiki |
| PNG 발전 InfoField |
라이선스
나는 아래 작품의 저작권자로서, 이 저작물을 다음과 같은 라이선스로 배포합니다:
| GNU 자유 문서 사용 허가서 1.2판 또는 자유 소프트웨어 재단에서 발행한 이후 판의 규정에 따라 본 문서를 복제하거나 개작 및 배포할 수 있습니다. 본 문서에는 변경 불가 부분이 없으며, 앞 표지 구절과 뒷 표지 구절도 없습니다. 본 사용 허가서의 전체 내용은 GNU 자유 문서 사용 허가서 부분에 포함되어 있습니다.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
| 이 파일은 크리에이티브 커먼즈 저작자표시-동일조건변경허락 3.0 Unported 라이선스로 배포됩니다. | ||
| ||
| 이 라이선스 틀은 GFDL 라이선스 변경의 일부로 이 파일에 추가되었습니다.http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue |
이 라이선스 중에서 목적에 맞는 것을 선택하여 사용할 수 있습니다.
Image description for use in POV-Ray
/*
================================================
Two-Slit Diffraction
------------------------------------------------
Created by Søren Peo Pedersen - see my user page
at http://da.wikipedia.org/wiki/Bruger:Peo
================================================
*/
#declare WavefrontColor=<.2,.4,1>; // Wavefronts (default: blue)
#declare BarrierColor=<1,.8,.2>; // Barrier (default: Yellow)
union { // The barrier with two slits in it:
box {<-.1,.6,-.01>,<.1,5,.01>} // Part above the slits
box {<-.1,-.4,-.01>,<.1,+.4,.01>} // Part between the slits
box {<-.1,-5,-.01>,<.1,-.6,.01>} // Part below the slits
pigment {color rgb BarrierColor} finish {ambient 1}
}
#local Cnt=1; // Loop that puts some wavefront lines
#while (Cnt<5) // to the left of the barrier
cylinder {<(.5-Cnt)*0.37,-5,0>,<(.5-Cnt)*0.37,5,0>,.02
pigment {color rgb WavefrontColor} finish {ambient 1}}
#local Cnt=Cnt+1;
#end
// Arrows to indicate the directions of diffraction orders:
#macro OrderArrow(Start,End,Direction) // Macro to render one arrow
union {
triangle {<End,0,.01>,<End-1,-.3,.01>,<End-1,.3,.01>} // Forms an arrow
triangle {<End-1,-.1,.01>,<End-1,.1,.01>,<Start,.1,.01>} // stretching from
triangle {<End-1,-.1,.01>,<Start,.1,.01>,<Start,-.1,.01>} // Start to End a-
pigment {color rgb .6} // long the +X ax-
finish {ambient 1} // is, then turns
rotate <0,0,Direction> // it to Direction
}
#end
// Use the above macro to indicate 0th thru 2nd order diffraction:
#object {OrderArrow(1.3,3.3,47.73141557)} // 2nd order upwards
#object {OrderArrow(1,5.7,21.71561728)} // 1st order upwards
#object {OrderArrow(.5,5.4,0)} // 0th order horizontal
#object {OrderArrow(1,5.7,-21.71561728)} // 1st order downwards
#object {OrderArrow(1.3,3.3,-47.73141557)} // 2nd order downwards
// "m=(number)" legends at each diffraction order
#macro Mlig(Number) // Macro to render "m=" in bold italic, followed
union { // by the given Number in bold non-italic
text {ttf "timesbi.ttf" "m=",.01,0}
text {ttf "timesbd.ttf" str(Number,0,0),.01,0 translate <1.4,0,0>}
pigment {color rgb 1}
finish {ambient 1}
scale .6
translate <0,0,-.2>
}
#end
// Use the above macro to label each order of diffraction:
#object {Mlig(2) translate <.3,1.95,0>} // 2nd opder upwards
#object {Mlig(1) translate <3.1,1.8,0>} // 1st order upwards
#object {Mlig(0) translate <4,-.65,0>} // 0th order
#object {Mlig(1) translate <3.1,-2.1,0>} // 1st order downwards
#object {Mlig(2) translate <.3,-2.3,0>} // 2nd order downwards
// Angle-measuring "arcs" to indicate angles of diffraction:
#macro Angle(Degrees,Index,Radius)
union {
difference { // The arc part:
cylinder {<0,0,-.1>,<0,0,-.11>,Radius} // A cylinder, whose cur-
plane {<0,Degrees,0>,0} // ved surface defines the
plane {<0,-Degrees,0>,0 rotate <0,0,Degrees>} // arc, then parts of it
pigment { // are cut away using pla-
cylindrical // ne. Then it gets a cy-
color_map { // lindrical pigment thats
[0 color rgbt <1,1,1,0.5>] // transparent at the cen-
[0.2 color rgbt <1,1,1,0.75>] // ter so you only see it
[1 color rgbt <1,1,1,1.0>] // out near the curved
} // part.
rotate <90,0,0>
scale Radius
}
finish {ambient 1}
}
union { // "Nametag"; Greek "theta" with the given Index number:
text {ttf "symbol.ttf","q",0.1,0 pigment {color rgb 1} finish {ambient 1} scale .6 translate <-.2,-.2,0>}
text {ttf "timesbd.ttf",str(Index,0,0),0.1,0 pigment {color rgb 1} finish {ambient 1} scale .4 translate <.1,-.3,0>}
translate <(Radius+.3)*cos(radians(Degrees/2)),(Radius+.3)*sin(radians(Degrees/2)),-.2>
}
}
#end
// Use the above macro to indicate the angles of diffraction:
#object {Angle( 21.71561728,1,3)} // Show 1st order diffraction angle upwards
#object {Angle(-47.73141557,2,1.6)} // Show 2nd order diffraction angle downwards
#local Hole=-.5; // Loop run twice; once for
#while (Hole<1) // each slit in the barrier.
box {<-.6,Hole-.02,-.2>,<-.2,Hole+.02,-.1> // Little lines and
pigment {color rgb 1} finish {ambient 1} // triangular arrow-
} // heads showing the
triangle { // distance between
<-.5,Hole*.98,-.2>,<-.4,Hole*.5,-.2>,<-.6,Hole*.5,-.2> // the two slits in
pigment {color rgb 1} finish {ambient 1} // the barrier.
}
#local Cnt=1; // Loop run "several" (20) times to render concentric
#while (Cnt<20) // wavefronts emanating from each slit in the barrier:
difference {
torus {(Cnt-.5)*0.37,.02} // Torus to form the arc, minus a plane to
plane {<1,0,0>,.1} // cut away part of arc left of the barrier
pigment {color rgb WavefrontColor} finish {ambient 1}
rotate <90,0,0> translate <0,Hole,0>
}
#local Cnt=Cnt+1;
#end
#local Hole=Hole+1;
#end
union { // Various letters and arrowheads:
text {ttf "timesbi.ttf","d",0.1,0 // The "d" representing the distance
scale .6 translate <-.66,-.2,-.2>} // between the slits in the barrier
text {ttf "symbol.ttf","l",0.1,0 // Greek letter "lambda" representing
scale .6 translate <-.89,1.5,-.2>} // the wavelength
triangle {<-0.525,1.7,0>,<-0.325,1.6,0>,<-0.325,1.8,0>} // Arrowheads left and
triangle {<-0.955,1.7,0>,<-1.155,1.6,0>,<-1.155,1.8,0>} // right of "lambda"
pigment {color rgb 1} finish {ambient 1}
}
camera { // Viewpoint:
orthographic // No perspective
location <2.1,0,-5> // Looking from this position
look_at <2.1,0,0> // Looking towards this position
}
설명
이 파일이 나타내는 바에 대한 한 줄 설명을 추가합니다
이 파일에 묘사된 항목
다음을 묘사함
25 12 2005
파일 역사
날짜/시간 링크를 클릭하면 해당 시간의 파일을 볼 수 있습니다.
| 날짜/시간 | 섬네일 | 크기 | 사용자 | 설명 | |
|---|---|---|---|---|---|
| 현재 | 2005년 12월 25일 (일) 13:45 | 1,280 × 1,024 (291 KB) | wikimediacommons>Peo~commonswiki | This is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength ''λ'' (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it |
이 파일을 사용하는 문서
다음 문서 1개가 이 파일을 사용하고 있습니다: